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ISMAR
2006
IEEE
15 years 5 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
LAWEB
2006
IEEE
15 years 5 months ago
OWeB: A Framework for Offline Web Browsing
Internet browsing is highly dependent on the real-time network availability and speed. This becomes a significant constraint when browsing over slow and intermittent networks. In ...
Ganesh Ananthanarayanan, Sean Olin Blagsvedt, Kent...
ACMACE
2006
ACM
15 years 5 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
DOCENG
2006
ACM
15 years 5 months ago
Comparing XML path expressions
XPath is the standard declarative language for navigating XML data and returning a set of matching nodes. In the context of XSLT/XQuery analysis, query optimization, and XML type ...
Pierre Genevès, Nabil Layaïda
HRI
2006
ACM
15 years 5 months ago
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
The design and development of social robots that interact and assist people in daily life requires moving into unconstrained daily-life environments. This presents unexplored meth...
Fumihide Tanaka, Javier R. Movellan, Bret Fortenbe...
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