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IV
2007
IEEE
160views Visualization» more  IV 2007»
15 years 7 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
GIS
2008
ACM
16 years 2 months ago
Mining user similarity based on location history
The pervasiveness of location-acquisition technologies (GPS, GSM networks, etc.) enable people to conveniently log the location histories they visited with spatio-temporal data. T...
Quannan Li, Yu Zheng, Xing Xie, Yukun Chen, Wenyu ...
MDM
2007
Springer
125views Communications» more  MDM 2007»
15 years 7 months ago
Extending P3P/Appel for Friend Finder
FriendFinder as a location-based service collects location data from mobile users and distributes a particular user’s location upon request. Privacy of users data especially loc...
Emin Islam Tatli
HUC
2011
Springer
14 years 1 months ago
How smart is your smartcard?: measuring travel behaviours, perceptions, and incentives
The widespread adoption of automated fare collection (AFC) systems by public transport authorities around the world means that, increasingly, people carry and use passive sensors ...
Neal Lathia, Licia Capra
CHI
2003
ACM
16 years 1 months ago
Cognitive strategies and eye movements for searching hierarchical computer displays
This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models...
Anthony J. Hornof, Tim Halverson