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EUROPAR
2009
Springer
15 years 5 months ago
Fast and Efficient Synchronization and Communication Collective Primitives for Dual Cell-Based Blades
The Cell Broadband Engine (Cell BE) is a heterogeneous multi-core processor specifically designed to exploit thread-level parallelism. Its memory model comprehends a common shared ...
Epifanio Gaona, Juan Fernández, Manuel E. A...
UIST
1993
ACM
15 years 6 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
CGF
2010
105views more  CGF 2010»
15 years 2 months ago
Streaming-Enabled Parallel Dataflow Architecture for Multicore Systems
We propose a new framework design for exploiting multi-core architectures in the context of visualization dataflow systems. Recent hardware advancements have greatly increased the...
Huy T. Vo, Daniel K. Osmari, Brian Summa, Jo&atild...
HAPTICS
2003
IEEE
15 years 7 months ago
Electro-Rheological Fluidic Actuators for Haptic Vehicular Instrument Controls
Force-feedback mechanisms have been designed to simplify and enhance the human-vehicle interface. The increase in secondary controls within vehicle cockpits has created a desire f...
J. Melli-Huber, Brian Weinberg, Avi Fisch, Jason N...
CHI
2007
ACM
16 years 2 months ago
Context & usability testing: user-modeled information presentation in easy and difficult driving conditions
A 2x2 enhanced Wizard-of-Oz experiment (N = 32) was conducted to compare two different approaches to presenting information to drivers in easy and difficult driving conditions. Da...
Jiang Hu, Andi Winterboer, Clifford Nass, Johanna ...