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» Database research in computer games
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GRAPHICSINTERFACE
2011
14 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
NETGAMES
2006
ACM
15 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
CHI
2006
ACM
15 years 10 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CSL
2007
Springer
15 years 3 months ago
Game Characterizations and the PSPACE-Completeness of Tree Resolution Space
The Prover/Delayer game is a combinatorial game that can be used to prove upper and lower bounds on the size of Tree Resolution proofs, and also perfectly characterizes the space ...
Alexander Hertel, Alasdair Urquhart
CA
2003
IEEE
15 years 3 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver