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» Database research in computer games
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CIS
2004
Springer
15 years 3 months ago
Mining Medline for New Possible Relations of Concepts
Scientific bibliographies in online databases provide a rich source of information for scientists in support of their research. In this paper, we propose a new method to predict po...
Wei Huang, Yoshiteru Nakamori, Shouyang Wang, Tiej...
OZCHI
2009
ACM
15 years 4 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
ISORC
2000
IEEE
15 years 2 months ago
Establishing a Data-Mining Environment for Wartime Event Prediction with an Object-Oriented Command and Control Database
This paper documents progress to date on a research project, the goal of which is wartime event prediction. The paper describes the operational concept, the datamining environment...
Marion G. Ceruti, S. Joe McCarthy
NETGAMES
2003
ACM
15 years 3 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
CIM
2011
171views Hardware» more  CIM 2011»
14 years 4 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk