We present an approach to simulate flows driven by surface tension based on triangle meshes. Our method consists of two simulation layers: the first layer is an Eulerian method ...
Nils Thürey, Chris Wojtan, Markus Gross, Greg Tur...
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
Gridded volumetric data sets representing simulation or tomography output are commonly visualized by displaying a triangulated isosurface for a particular isovalue. When the grid ...
Ajith Mascarenhas, Martin Isenburg, Valerio Pascuc...