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MVA
2000
127views Computer Vision» more  MVA 2000»
14 years 9 months ago
Geometric fusion for a hand-held 3D sensor
This article presents a geometric fusion algorithm developed for the reconstruction of 3D surface models from hand-held sensor data. Hand-held systems allow full 3D movement of th...
Adrian Hilton, John Illingworth
TOG
2002
102views more  TOG 2002»
14 years 9 months ago
Hierarchical pattern mapping
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
Cyril Soler, Marie-Paule Cani, Alexis Angelidis
GRAPHICSINTERFACE
2009
14 years 7 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
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CCCG
2003
14 years 11 months ago
On Coherent Rotation Angles for As-Rigid-As-Possible Shape Interpolation
Morphing algorithms aim to construct visually pleasing interpolations (morphs) between 2D or 3D shapes. One of the desirable properties of a morph is avoiding selfintersections of...
Jaeil Choi, Andrzej Szymczak
VISSYM
2004
14 years 11 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci