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NETGAMES
2006
ACM
15 years 10 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ISPDC
2005
IEEE
15 years 10 months ago
A Component-based Software Infrastructure for Ubiquitous Computing
Multiplication of mobile devices and generalized use of wireless networks imply changes on the design and execution of distributed software applications targeting ubiquitous compu...
Areski Flissi, Christophe Gransart, Philippe Merle
COOPIS
2002
IEEE
15 years 9 months ago
Runtime Performance Modeling and Measurement of Adaptive Distributed Object Applications
Distributed applications that can adapt at runtime to changing quality of service (QoS) require a model of the expected QoS and of the possible application adaptations. QoS models ...
John A. Zinky, Joseph P. Loyall, Richard Shapiro
CF
2005
ACM
15 years 6 months ago
SPANIDS: a scalable network intrusion detection loadbalancer
Network intrusion detection systems (NIDS) are becoming an increasingly important security measure. With rapidly increasing network speeds, the capacity of the NIDS sensor can lim...
Lambert Schaelicke, Kyle Wheeler, Curt Freeland
INTERACT
2007
15 years 6 months ago
Automation and E-government Services - A Widened Perspective
This short paper questions the focus on automation of egovernment processes, and efficiency in e-government, which is prevalent in both research and in practice in Swedish governm...
Åsa Cajander, Elina Eriksson