Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
Multiplication of mobile devices and generalized use of wireless networks imply changes on the design and execution of distributed software applications targeting ubiquitous compu...
Areski Flissi, Christophe Gransart, Philippe Merle
Distributed applications that can adapt at runtime to changing quality of service (QoS) require a model of the expected QoS and of the possible application adaptations. QoS models ...
Network intrusion detection systems (NIDS) are becoming an increasingly important security measure. With rapidly increasing network speeds, the capacity of the NIDS sensor can lim...
This short paper questions the focus on automation of egovernment processes, and efficiency in e-government, which is prevalent in both research and in practice in Swedish governm...