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ICALP
2007
Springer
15 years 6 months ago
Efficient Algorithms for Constant Well Supported Approximate Equilibria in Bimatrix Games
Abstract. In this work we study the tractability of well supported approximate Nash Equilibria (SuppNE in short) in bimatrix games. In view of the apparent intractability of constr...
Spyros C. Kontogiannis, Paul G. Spirakis
GECCO
2006
Springer
190views Optimization» more  GECCO 2006»
15 years 6 months ago
Design synthesis of microelectromechanical systems using genetic algorithms with component-based genotype representation
An automated design synthesis system based on a multi-objective genetic algorithm (MOGA) has been developed for the optimization of surface-micromachined MEMS devices. A hierarchi...
Ying Zhang, Raffi R. Kamalian, Alice M. Agogino, C...
AINA
2008
IEEE
15 years 4 months ago
UTAPS: An Underlying Topology-Aware Peer Selection Algorithm in BitTorrent
BitTorrent is one of the most well known peer-topeer file sharing applications, accounting for a significant proportion of Internet traffic. Current BitTorrent system builds its o...
Wei Li, Shanzhi Chen, Tao Yu
114
Voted
AAAI
2006
15 years 4 months ago
Algorithms for Rationalizability and CURB Sets
Significant work has been done on computational aspects of solving games under various solution concepts, such as Nash equilibrium, subgame perfect Nash equilibrium, correlated eq...
Michael Benisch, George B. Davis, Tuomas Sandholm
95
Voted
OSDI
1996
ACM
15 years 4 months ago
A Trace-Driven Comparison of Algorithms for Parallel Prefetching and Caching
High-performance I/O systems depend on prefetching and caching in order to deliver good performance to applications. These two techniques have generally been considered in isolati...
Tracy Kimbrel, Andrew Tomkins, R. Hugo Patterson, ...