Sciweavers

Share
244 search results - page 1 / 49
» Deep shadow maps
Sort
View
SIGGRAPH
2000
ACM
13 years 2 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
CGF
2008
200views more  CGF 2008»
12 years 9 months ago
Deep Opacity Maps
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
Cem Yuksel, John Keyser
WSCG
2003
145views more  WSCG 2003»
12 years 11 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
SI3D
2009
ACM
13 years 4 months ago
Hair self shadowing and transparency depth ordering using occupancy maps
This paper presents a method for quickly constructing a highquality approximate visibility function for high frequency semitransparent geometry such as hair. We can then reconstru...
Erik Sintorn, Ulf Assarsson
SI3D
2010
ACM
13 years 4 months ago
Stochastic transparency
Stochastic transparency provides a uniļ¬ed approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
books