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JVCA
2000
144views more  JVCA 2000»
14 years 9 months ago
Virtual 3D Sculpting
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
ICIP
2010
IEEE
14 years 7 months ago
Sparse shapes prototype modeling using genetic algorithms
The process of finding representative shape patterns from sparse datasets is a challenging task: especially for non-rigid objects, shape deformations through time can produce very...
Stefano Maludrottu, Hany Sallam, Carlo S. Regazzon...
ICCSA
2003
Springer
15 years 3 months ago
Knowledge Grid Support for Treatment of Traumatic Brain Injury Victims
Traumatic brain injuries (TBIs) typically result from accidents in which the head strikes an object. Among all traumatic causes of death, the TBI is the most serious one. Moreover,...
Peter Brezany, A. Min Tjoa, Martin Rusnak, Jarmila...
ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
15 years 2 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
CGI
2001
IEEE
15 years 1 months ago
Hierarchical Implicit Surface Refinement
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modeled by using a hierarchy of implicit surfaces. The hierarchy provides both layere...
Xikun Liang, Brian Wyvill