In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
In this paper, we show how to reconstruct both 3D shape and 2D texture of a class of surfaces from a single perspective image. We consider the so-called the generalized cylindrica...
In this paper, we introduce a new system for profilebased face recognition. The specific scenario involves a driver entering a gated area and using his/her sideview image (the dri...
Ioannis A. Kakadiaris, H. Abdelmunim, W. Yang, The...
In earlier work, we proposed treating wide baseline matching of feature points as a classification problem, in which each class corresponds to the set of all possible views of suc...
In this paper, we present a novel algorithm for partial
intrinsic symmetry detection in 3D geometry. Unlike previous
work, our algorithm is based on a conceptually simple
and st...
Ruxandra Lasowski, Art Tevs, Hans-Peter Seidel, Mi...