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RT
2004
Springer
15 years 7 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
SCVMA
2004
Springer
15 years 7 months ago
Analysis and Interpretation of Multiple Motions Through Surface Saliency
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...
Mircea Nicolescu, Changki Min, Gérard G. Me...
FOCS
2003
IEEE
15 years 7 months ago
Switch Scheduling via Randomized Edge Coloring
The essence of an Internet router is an n ¡ n switch which routes packets from input to output ports. Such a switch can be viewed as a bipartite graph with the input and output p...
Gagan Aggarwal, Rajeev Motwani, Devavrat Shah, An ...
ISCC
2003
IEEE
15 years 7 months ago
Optimizing the implementation of a MANET routing protocol in a heterogeneous environment
This paper focuses on the implementation of heterogeneous Mobile Ad Hoc networks (MANET). A heterogeneous MANET is a wireless network setting without a fixed infrastructure where...
Carlos Miguel Tavares Calafate, Roman Garcia Garci...
VISUALIZATION
2003
IEEE
15 years 7 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl