Sciweavers

1509 search results - page 138 / 302
» Depth from Scattering
Sort
View
CVPR
2000
IEEE
16 years 6 months ago
3-D Model Construction Using Range and Image Data
This paper deals with the automated creation of geometric and photometric correct 3-D models of the world. Those models can be used for virtual reality, tele? presence, digital ci...
Ioannis Stamos, Peter K. Allen
VC
2008
95views more  VC 2008»
15 years 4 months ago
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Mihai Mudure, Voicu Popescu
PAMI
2006
358views more  PAMI 2006»
15 years 4 months ago
Recovering 3D Human Pose from Monocular Images
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pri...
Ankur Agarwal, Bill Triggs
SIGGRAPH
1996
ACM
15 years 8 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
ECCV
1998
Springer
16 years 6 months ago
Shape Representations from Shading Primitives
Diffuse interreflections mean that surface shading and shape are related in ways that are difficult to untangle; in particular, distant and invisible surfaces may affect the shadi...
John A. Haddon, David A. Forsyth