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AIED
2005
Springer
15 years 11 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
PR
2002
94views more  PR 2002»
15 years 5 months ago
Segmentation of touching and fused Devanagari characters
Devanagari script is a two dimensional composition of symbols. It is highly cumbersome to treat each composite character as a separate atomic symbol because such combinations are v...
Veena Bansal, R. M. K. Sinha
CHI
2006
ACM
15 years 11 months ago
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...
CA
1999
IEEE
15 years 10 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 10 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht