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DIGRA
2005
Springer
15 years 3 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
GIS
2010
ACM
14 years 7 months ago
Geolocation privacy and application platforms
Security and privacy issues for Location-Based Services (LBS) and geolocation-capable applications often revolve around designing a User Interface (UI) such that users are informe...
Nick Doty, Erik Wilde
DATE
2006
IEEE
116views Hardware» more  DATE 2006»
15 years 3 months ago
Systematic and optimal design of CMOS two-stage opamps with hybrid cascode compensation
This paper presents a systematic and optimal design of hybrid cascode compensation method which is used in fully differential two-stage CMOS operational transconductance amplifier...
Mohammad Yavari, Omid Shoaei, Ángel Rodr&ia...
CHI
2008
ACM
15 years 10 months ago
Vocal interaction
This note discusses the design of an experimental API (application program interface) for vocal user interfaces. The emphasis is on component design which supports vocal interactio...
Sri Hastuti Kurniawan, Adam J. Sporka
PERSUASIVE
2010
Springer
15 years 2 months ago
Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
Abstract. Participatory design methods may help account for the ethical implications of persuasive technology. But how can participatory design methods both address ethical issues ...
Janet Davis