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NETGAMES
2006
ACM
16 years 12 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
CHI
2006
ACM
16 years 6 months ago
Speech pen: predictive handwriting based on ambient multimodal recognition
It is tedious to handwrite long passages of text by hand. To make this process more efficient, we propose predictive handwriting that provides input predictions when the user writ...
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo...
ATAL
2007
Springer
16 years 19 days ago
Conditional random fields for activity recognition
Activity recognition is a key component for creating intelligent, multi-agent systems. Intrinsically, activity recognition is a temporal classification problem. In this paper, we...
Douglas L. Vail, Manuela M. Veloso, John D. Laffer...
JASIS
1998
172views more  JASIS 1998»
15 years 6 months ago
Speech Recognition for a Digital Video Library
The standard method for making the full content of audio and video material searchable and is to annotate it with humangenerated meta-data that describes the content in a way that...
Michael J. Witbrock, Alexander G. Hauptmann
CVPR
2011
IEEE
15 years 1 months ago
A Large-scale Benchmark Dataset for Event Recognition in Surveillance Video
We introduce a new large-scale video dataset designed to assess the performance of diverse visual event recognition algorithms with a focus on continuous visual event recognition ...
Sangmin Oh, Anthony Hoogs, A.G.Amitha Perera, Chia...