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» Design Recovery of a Two Level System
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EUROPLOP
2006
15 years 3 months ago
User Interaction Design Patterns for Information Retrieval Systems
ern collection presented here consists of 10 patterns on two levels of abstraction. To say that clearly: It is by far not complete regarding the known best practices in UI design i...
Martin Schmettow
102
Voted
CORR
2010
Springer
157views Education» more  CORR 2010»
15 years 2 months ago
A Survey on Network Codes for Distributed Storage
Distributed storage systems often introduce redundancy to increase reliability. When coding is used, the repair problem arises: if a node storing encoded information fails, in orde...
Alexandros G. Dimakis, Kannan Ramchandran, Yunnan ...
114
Voted
EVOW
2010
Springer
15 years 8 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
ICCAD
2010
IEEE
119views Hardware» more  ICCAD 2010»
14 years 12 months ago
Symbolic system level reliability analysis
Abstract--More and more embedded systems provide a multitude of services, implemented by a large number of networked hardware components. In early design phases, dimensioning such ...
Michael Glaß, Martin Lukasiewycz, Felix Reim...
95
Voted
FPL
2005
Springer
140views Hardware» more  FPL 2005»
15 years 7 months ago
A Low-Energy FPGA: Architecture Design and Software-Supported Design Flow
The aim of the PhD thesis is the development of systematic methodologies both for hardware and software level for designing low-energy and performance efficient reconfigurable sys...
K. Siozios, Dimitrios Soudris, Adonios Thanailakis