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CHI
2009
ACM
15 years 9 months ago
Getting sidetracked: display design and occasioning photo-talk with the photohelix
In this paper we discuss some of our recent research work designing tabletop interfaces for co-located photo sharing. We draw particular attention to a specific feature of an inte...
Otmar Hilliges, David Shelby Kirk
PERVASIVE
2006
Springer
15 years 4 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
EICS
2011
ACM
14 years 8 months ago
Hayaku: designing and optimizing finely tuned and portable interactive graphics with a graphical compiler
Although reactive and graphically rich interfaces are now mainstream, their development is still a notoriously difficult task. This paper presents Hayaku, a toolset that supports...
Benjamin Tissoires, Stéphane Conversy
IV
2003
IEEE
113views Visualization» more  IV 2003»
15 years 9 months ago
Visualisation of Ontological Inferences for User Control of Personal Web Agents
This paper describes a visualisation tool, VlUM, designed to support users in scrutinising models of their interests, preferences and knowledge. We also describe MECUREO, a tool f...
Trent Apted, Judy Kay, Andrew Lum, James Uther
CHI
2006
ACM
16 years 4 months ago
Sashay: designing for wonderment
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones,...
Eric Paulos, Chris Beckmann