Sciweavers

1758 search results - page 204 / 352
» Design and Implementation of Enum-Based Services
Sort
View
FUNGAMES
2010
14 years 9 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
IADIS
2004
15 years 21 days ago
A Scalable I/O Architecture and File System for Internet Servers
Most Internet services rely on the traditional client-server model, where the quality of services usually depends on the performance of those servers. In this paper, we propose a ...
Chei-Yol Kim, Sung-Hoon Sohn, Baik-Song Ahn, Gyu-I...
SIGSOFT
2009
ACM
15 years 6 months ago
Automatic synthesis of behavior protocols for composable web-services
Web-services are broadly considered as an effective means to achieve interoperability between heterogeneous parties of a business process and offer an open platform for developing...
Antonia Bertolino, Paola Inverardi, Patrizio Pelli...
FAST
2009
14 years 9 months ago
BORG: Block-reORGanization for Self-optimizing Storage Systems
This paper presents the design, implementation, and evaluation of BORG, a self-optimizing storage system that performs automatic block reorganization based on the observed I/O wor...
Medha Bhadkamkar, Jorge Guerra, Luis Useche, Sam B...
MATA
2005
Springer
169views Communications» more  MATA 2005»
15 years 4 months ago
Facilitating Context-Awareness Through Hardware Personalization Devices: The Simplicity Device
Abstract. The paper presents the specification, development and initial performance evaluation of the Simplicity Device (SD), which is one of the key components of the SIMPLICITY A...
J. Papanis, Sofia Kapellaki, Eleftherios Koutsolou...