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» Design and Implementation of Software Objects in Hardware
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AVI
2004
14 years 11 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
FPL
1998
Springer
121views Hardware» more  FPL 1998»
15 years 2 months ago
Reconfigurable PCI-Bus Interface (RPCI)
In this paper the Peripheral Component Interface PCI is presented as a target/master reconfigurable interface, based on Programmable Logic Devices PLDs (the Field Programmable Gate...
A. Abo Shosha, P. Reinhart, F. Rongen
IPPS
2003
IEEE
15 years 3 months ago
An Object Oriented Framework for an Associative Model of Parallel Computation
An object oriented description and framework of the Multiple ASsociative Computing (MASC) model of parallel computation is presented. This description identifies MASC objects and ...
Michael Scherger, Jerry L. Potter, Johnnie W. Bake...
PPOPP
2006
ACM
15 years 3 months ago
McRT-STM: a high performance software transactional memory system for a multi-core runtime
Applications need to become more concurrent to take advantage of the increased computational power provided by chip level multiprocessing. Programmers have traditionally managed t...
Bratin Saha, Ali-Reza Adl-Tabatabai, Richard L. Hu...
ISORC
2000
IEEE
15 years 2 months ago
Structural and Behavioral Decomposition in Object Oriented Models
The decomposition of large systems into parts is a general principle of software design. Even more, in the scope of distributed systems a partition of the whole system into distri...
Joachim Fischer, Eckhardt Holz, Birger Møll...