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AIIDE
2008
15 years 8 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
IV
2005
IEEE
142views Visualization» more  IV 2005»
15 years 11 months ago
Beyond Guidelines: What Can We Learn from the Visual Information Seeking Mantra?
The field of information visualization offers little methodological guidance to practitioners who seek to design novel systems. Though many sources describe the foundations of the...
Brock Craft, Paul A. Cairns
ACMDIS
2006
ACM
15 years 11 months ago
External representations in ubiquitous computing design and the implications for design tools
One challenge for ubiquitous computing is providing appropriate tools for professional designers, thus leading to stronger user-valued applications. Unlike many previous tool-buil...
Steven Dow, T. Scott Saponas, Yang Li, James A. La...
BIOADIT
2006
Springer
15 years 9 months ago
Resilient Multi-path Routing Based on a Biological Attractor Selection Scheme
In this paper we propose a resilient scheme for multi-path routing using a biologically-inspired attractor selection method. The main advantage of this approach is that it is highl...
Kenji Leibnitz, Naoki Wakamiya, Masayuki Murata
TSMC
2008
132views more  TSMC 2008»
15 years 5 months ago
Ensemble Algorithms in Reinforcement Learning
This paper describes several ensemble methods that combine multiple different reinforcement learning (RL) algorithms in a single agent. The aim is to enhance learning speed and fin...
Marco A. Wiering, Hado van Hasselt