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AH
2004
Springer
15 years 3 months ago
Developing Active Learning Experiences for Adaptive Personalised eLearning
Developing adaptive, rich-media, eLearning courses tends to be a complex, highly-expensive and time-consuming task. A typical adaptive eLearning course will involve a multi-skilled...
Declan Dagger, Vincent P. Wade, Owen Conlan
ICWL
2007
Springer
15 years 4 months ago
Learning How to Dance Using a Web 3D Platform
In this paper we present the European project Open Dance and in particular our contribution to the 3D simulation of folk dances and their presentation on the web. Our aim is to pro...
Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, E...
CHI
2009
ACM
15 years 10 months ago
Longitudinal study of people learning to use continuous voice-based cursor control
We conducted a 2.5 week longitudinal study with five motor impaired (MI) and four non-impaired (NMI) participants, in which they learned to use the Vocal Joystick, a voice-based u...
Susumu Harada, Jacob O. Wobbrock, Jonathan Malkin,...
CSCL
2006
109views more  CSCL 2006»
14 years 9 months ago
Supporting synchronous collaborative learning: A generic, multi-dimensional model
Future CSCL technologies are described by the community as flexible, tailorable, negotiable, and appropriate for various collaborative settings, conditions and contexts. This paper...
Jacques Lonchamp
TVCG
2008
126views more  TVCG 2008»
14 years 9 months ago
Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design
A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging techn...
Joseph L. Gabbard, J. Edward Swan II