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HCI
2011
14 years 9 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
CHI
2006
ACM
16 years 6 months ago
Tailoring virtual reality technology for stroke rehabilitation: a human factors design
In this paper we introduce an interdisciplinary project to develop a virtual reality enhanced stroke rehabilitation system (VRSRS). In particular, we propose a human factors desig...
Younbo Jung, Shih-Ching Yeh, Jill Stewart
IVS
2008
147views more  IVS 2008»
15 years 5 months ago
Design considerations for collaborative visual analytics
Information visualization leverages the human visual system to support the process of sensemaking, in which information is collected, organized, and analyzed to generate knowledge...
Jeffrey Heer, Maneesh Agrawala
INTERACT
2007
15 years 7 months ago
InterCUBE: A Study into Merging Action and Interaction Spaces
We describe the development of a novel tangible interface we call the InterCUBE, a cube-shaped device with no external buttons or widgets. We study the implications of such a shape...
Benjamin Salem, Harold Peeters
ENTCS
2000
60views more  ENTCS 2000»
15 years 5 months ago
Writing Constructive Proofs Yielding Efficient Extracted Programs
The NuPRL system [3] was designed for interactive writing of machine
Aleksey Nogin