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» Design of Synchronous Action Systems
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IEEECIT
2006
IEEE
15 years 10 months ago
The Partitioning Methodology in Hardware/Software Co-Design Using Extreme Programming: Evaluation through the Lego Robot Project
This paper argues about the partitioning in hardware/software co-design and suggests the methodology applying extreme programming to complement the co-design. This approach, contr...
Heeseo Chae, Dong-hyun Lee, Jiyong Park, Hoh Peter...
128
Voted
CN
2002
89views more  CN 2002»
15 years 4 months ago
Graphic visualization and animation of LOTOS execution traces
Abstract. Two types of visualization and animation tools for LOTOS execution traces are presented: a translator from LOTOS traces to Message Sequence Charts and a graphic animator....
Bernard Stepien, Luigi Logrippo
CGF
1999
113views more  CGF 1999»
15 years 4 months ago
An Efficient and Flexible Perception Pipeline for Autonomous Agents
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Christophe Bordeux, Ronan Boulic, Daniel Thalmann
FDL
2004
IEEE
15 years 8 months ago
Real-Time Operating System Services for Realistic SystemC Simulation Models of Embedded Systems
gn process of embedded systems moves currently towards higher levels of abstraction. As a consequence, a need arises for an early and realistic assessment of system level design d...
P. Hastono, Stephan Klaus, Sorin A. Huss
SELMAS
2005
Springer
15 years 10 months ago
Improving Flexibility and Robustness in Agent Interactions: Extending Prometheus with Hermes
Abstract. A crucial part of multi-agent system design is the design of agent interactions. Traditional approaches to designing agent interaction use interaction protocols, which fo...
Christopher Cheong, Michael Winikoff