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SIGCOMM
2009
ACM
15 years 4 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
ICIP
1997
IEEE
15 years 1 months ago
Object Based Video with Progressive Foreground
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...
Donald M. Monro, Huijuan Li, J. A. Nicholls
DAC
1999
ACM
15 years 10 months ago
Noise-Aware Repeater Insertion and Wire-Sizing for On-Chip Interconnect Using Hierarchical Moment-Matching
Recently, several algorithms for interconnect optimization via repeater insertion and wire sizing have appeared based on the Elmore delay model. Using the Devgan noise metric [6] ...
Chung-Ping Chen, Noel Menezes
IPPS
2008
IEEE
15 years 4 months ago
Absolute Slicing in Peer-to-peer Systems
Peer-to-peer (P2P) systems are slowly moving from application-specific architectures to a generic serviceoriented design framework. The idea is to allow a dynamic collection of P...
Alberto Montresor, Roberto Zandonati
DAC
2007
ACM
15 years 10 months ago
Compact State Machines for High Performance Pattern Matching
Pattern matching is essential to a wide range of applications such as network intrusion detection, virus scanning, etc. Pattern matching algorithms normally rely on state machines...
Piti Piyachon, Yan Luo