Although design metaphors play an important role in many software projects, their influence on system functionality, project methodology and the interactions among members of the ...
In this paper, we demonstrate how ethnographic fieldwork studies can be used to inform the design of third generation mobile phones. We draw on a field study of teenage mobile pho...
Speech Graffiti is a standardized interaction protocol for spoken dialog systems designed to address some common difficulties with ASR. We have proposed a strategy of shaping to h...
Shared physical workspaces allow people to maintain upto-the minute knowledge about others' interaction with the workspace. This knowledge is workspace awareness, part of the...
Drawing on studies of experimental systems and everyday settings we explore the relationship between social interaction and its environment. We show how interaction is inextricably...
Christian Heath, Paul Luff, Hideaki Kuzuoka, Keiic...