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ACMACE
2006
ACM
16 years 4 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
165
Voted
ICPP
2007
IEEE
16 years 14 days ago
Incentive-Driven P2P Anonymity System: A Game-Theoretic Approach
– Anonymous communication systems built on P2P infrastructures using anonymity forwarders are frequently affected by the churn problem, i.e. frequent joins and leaves of nodes. T...
Souvik Ray, Giora Slutzki, Zhao Zhang
178
Voted
IUI
2005
ACM
15 years 11 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
CI
2005
86views more  CI 2005»
15 years 6 months ago
Strategic Interactions in a Supply Chain Game
The TAC 2003 supply-chain game presented automated trading agents with a challenging strategic problem. Embedded within a high-dimensional stochastic environment was a pivotal str...
Michael P. Wellman, Joshua Estelle, Satinder P. Si...
COCOON
2009
Springer
16 years 22 days ago
An Attacker-Defender Game for Honeynets
A honeynet is a portion of routed but otherwise unused address space that is instrumented for network traffic monitoring. It is an invaluable tool for understanding unwanted Intern...
Jin-yi Cai, Vinod Yegneswaran, Chris Alfeld, Paul ...