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GAMEON
2009
15 years 2 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
GLOBECOM
2009
IEEE
15 years 2 months ago
Time-Critical Data Dissemination in Cooperative Peer-to-Peer Systems
How to rapidly disseminate a large-sized file to many recipients is a fundamental problem in many applications, such as updating software patches and distributing large scientific ...
Chi-Jen Wu, Cheng-Ying Li, Kai-Hsiang Yang, Jan-Mi...
HCI
2009
15 years 2 months ago
Augmenting Sticky Notes as an I/O Interface
The design and implementation of systems that combine both the utilities of the digital world as well as intrinsic affordances of traditional artifacts are challenging. In this pap...
Pranav Mistry, Pattie Maes
ICCV
2009
IEEE
15 years 2 months ago
Fast realistic multi-action recognition using mined dense spatio-temporal features
Within the field of action recognition, features and descriptors are often engineered to be sparse and invariant to transformation. While sparsity makes the problem tractable, it ...
Andrew Gilbert, John Illingworth, Richard Bowden
ICONIP
2009
15 years 2 months ago
A Rock Structure Recognition System Using FMI Images
Formation Micro Imager (FMI) can directly reflect changes of wall stratum and rock structures. It is also an important method to divide stratum and identify lithology. However, peo...
Xu-Cheng Yin, Qian Liu, Hong-Wei Hao, Zhi-Bin Wang...