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» Design principles in architectural evolution: A case study
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HPDC
2007
IEEE
15 years 4 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ATAL
2008
Springer
14 years 12 months ago
Electronic contracting in aircraft aftercare: a case study
Distributed systems comprised of autonomous self-interested entities require some sort of control mechanism to ensure the predictability of the interactions that drive them. This ...
Felipe Rech Meneguzzi, Simon Miles, Michael Luck, ...
IWPC
1998
IEEE
15 years 2 months ago
Pattern Visualization for Software Comprehension
Cognitive science emphasizes the strength of visual formalisms for human learning and problem solving. In software engineering, a clear, visual presentation of a system's arc...
Reinhard Schauer, Rudolf K. Keller
ICDCS
2009
IEEE
14 years 7 months ago
The Case for Spam-Aware High Performance Mail Server Architecture
The email volume per mailbox has largely remained low and unchanged in the past several decades, and hence mail server performance has largely remained a secondary issue. The stee...
Abhinav Pathak, Syed Ali Raza Jafri, Y. Charlie Hu
ECMDAFA
2007
Springer
100views Hardware» more  ECMDAFA 2007»
15 years 4 months ago
Reverse Engineering Models from Traces to Validate Distributed Systems - An Industrial Case Study
The paper targets the applicability of model-driven methodologies to the validation of complex systems and presents a case study of a mobile radio network. Validation relies on the...
Andreas Ulrich, Alexandre Petrenko