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SIMVIS
2003
15 years 1 months ago
An Experimental Study of the Behaviour of the Proxel-Based Simulation Algorithm
The paradigm of the proxel ("probability element") was recently introduced in order to provide a new algorithmic approach to analysing discrete-state stochastic models s...
Sanja Lazarova-Molnar, Graham Horton
122
Voted
HAPTICS
2008
IEEE
15 years 22 days ago
Haptic Interaction with Soft Tissues Based on State-Space Approximation
The well known property of haptic interaction is the high refresh rate of the haptic loop that is necessary for the stability of the interaction. Therefore, only simple computation...
Igor Peterlík, Ludek Matyska
ACMDIS
2010
ACM
14 years 12 months ago
WallBots: interactive wall-crawling robots in the hands of public artists and political activists
Street art and political activism have a rich history of shaping urban landscapes. Our work explores the processes by which public artists and political activists contribute to pu...
Stacey Kuznetsov, Eric Paulos, Mark D. Gross
117
Voted
MM
2010
ACM
198views Multimedia» more  MM 2010»
14 years 12 months ago
Social pixels: genesis and evaluation
Huge amounts of social multimedia is being created daily by a combination of globally distributed disparate sensors, including human-sensors (e.g. tweets) and video cameras. Taken...
Vivek K. Singh, Mingyan Gao, Ramesh Jain
125
Voted
SI3D
2010
ACM
14 years 12 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
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