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FDG
2009
ACM
15 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
FDG
2009
ACM
15 years 4 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
W4A
2009
ACM
15 years 4 months ago
Accessibility perspectives on enabling South African sign language in the South African national accessibility portal
Persons with disabilities are often marginalised from economy and society due to the lack of access to disability related information and services. Through the use of assistive te...
Louis Coetzee, Guillaume J.-L. Olivrin, Ilse Vivie...
91
Voted
CHI
2010
ACM
15 years 4 months ago
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
PACER is a gesture-based interactive paper system that supports fine-grained paper document content manipulation through the touch screen of a cameraphone. Using the phone’s cam...
Chunyuan Liao, Qiong Liu, Bee Liew, Lynn Wilcox
87
Voted
CW
2008
IEEE
15 years 4 months ago
Bi-Manual Interactive Tools for Cultural Heritage Researchers
The availability of intuitive, user-friendly and specialized software to work with 3D models of cultural heritage artifacts is as important as the availability of low-cost and rob...
Can Ozmen, Selim Balcisoy