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» Designing Concurrent, Distributed, and Real-Time Application...
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HPDC
2007
IEEE
15 years 3 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ERLANG
2004
ACM
15 years 2 months ago
Structured programming using processes
Structured Programming techniques are applied to a personal accounting software application implemented in erlang as a demonstration of the utility of processes as design construc...
Jay Nelson
101
Voted
SIGCOMM
2012
ACM
12 years 12 months ago
Mirror mirror on the ceiling: flexible wireless links for data centers
Modern data centers are massive, and support a range of distributed applications across potentially hundreds of server racks. As their utilization and bandwidth needs continue to ...
Xia Zhou, Zengbin Zhang, Yibo Zhu, Yubo Li, Saipri...
ICPP
1999
IEEE
15 years 1 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
HPCA
2011
IEEE
14 years 1 months ago
Essential roles of exploiting internal parallelism of flash memory based solid state drives in high-speed data processing
Flash memory based solid state drives (SSDs) have shown a great potential to change storage infrastructure fundamentally through their high performance and low power. Most recent ...
Feng Chen, Rubao Lee, Xiaodong Zhang