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» Designing Controllers for Reachability
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FSTTCS
2005
Springer
15 years 9 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger
ICARCV
2008
IEEE
200views Robotics» more  ICARCV 2008»
15 years 10 months ago
An active ball handling mechanism for RoboCup
—This paper describes a new active ball handling method for the RoboCup mid-size league as used by team Tech United at Eindhoven University of Technology. A theoretical model is ...
Jeroen de Best, René van de Molengraft
AUTOMATICA
2010
84views more  AUTOMATICA 2010»
15 years 3 months ago
Path following using transverse feedback linearization: Application to a maglev positioning system
This article presents an approach to path following control design based on transverse feedback linearization. A "transversal" controller is designed to drive the output...
Christopher Nielsen, Cameron Fulford, Manfredi Mag...
126
Voted
ICPR
2008
IEEE
15 years 10 months ago
Utilizing non-uniform cost learning for active control of inter-class confusion
In this paper, we demonstrate the use of learning with non-uniform error-cost as a novel technique to design a multiclass cost-sensitive classifier. We investigate two important ...
Dwi Sianto Mansjur, Qiang Fu, Biing-Hwang Juang
142
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CDC
2009
IEEE
135views Control Systems» more  CDC 2009»
15 years 1 months ago
Continuous control of hybrid automata with imperfect mode information assuming separation between state estimation and control
Abstract-- The safety control problem for hybrid automata with imperfect mode information and continuous control is addressed. When the controller does not have access to the mode ...
Rajeev Verma, Domitilla Del Vecchio