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DAC
1996
ACM
15 years 5 months ago
Optimal Clock Skew Scheduling Tolerant to Process Variations
1- A methodology is presented in this paper for determining an optimal set of clock path delays for designing high performance VLSI/ULSI-based clock distribution networks. This met...
José Luis Neves, Eby G. Friedman
SIGGRAPH
1996
ACM
15 years 5 months ago
Interactive Multiresolution Surface Viewing
Multiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoret...
Andrew Certain, Jovan Popovic, Tony DeRose, Tom Du...
UIST
1993
ACM
15 years 5 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
ACMACE
2007
ACM
15 years 5 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
ACMACE
2007
ACM
15 years 5 months ago
Pinocchio: conducting a virtual symphony orchestra
We present a system that allows users of any skill to conduct a virtual orchestra. Tempo and volume of the orchestra's performance are influenced with a baton. Pinocchio work...
Bernd Bruegge, Christoph Teschner, Peter Lachenmai...
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