We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...
We present a system, ESOLID, that performs exact boundary evaluation of low-degree curved solids in reasonable amounts of time. ESOLID performs accurate Boolean operations using e...
John Keyser, Tim Culver, Mark Foskey, Shankar Kris...
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
With the recent efforts made by computer vision researchers,
more and more types of features have been designed
to describe various aspects of visual characteristics.
Modeling s...
Liangliang Cao, Jiebo Luo, Feng Liang, Thomas S. H...