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TOG
2008
130views more  TOG 2008»
15 years 3 months ago
Quadrilateral mesh simplification
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...
Joel Daniels II, Cláudio T. Silva, Jason Sh...
CAD
2004
Springer
15 years 2 months ago
ESOLID - a system for exact boundary evaluation
We present a system, ESOLID, that performs exact boundary evaluation of low-degree curved solids in reasonable amounts of time. ESOLID performs accurate Boolean operations using e...
John Keyser, Tim Culver, Mark Foskey, Shankar Kris...
ISVC
2009
Springer
15 years 9 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House
SIGGRAPH
1999
ACM
15 years 7 months ago
Direct Illumination with Lazy Visibility Evaluation
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
David Hart, Philip Dutré, Donald P. Greenbe...
ICCV
2009
IEEE
16 years 8 months ago
Heterogeneous Feature Machines for Visual Recognition
With the recent efforts made by computer vision researchers, more and more types of features have been designed to describe various aspects of visual characteristics. Modeling s...
Liangliang Cao, Jiebo Luo, Feng Liang, Thomas S. H...