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ICGA
2007
157views Optimization» more  ICGA 2007»
15 years 3 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom
IPPS
2005
IEEE
15 years 8 months ago
A Case Study on Pattern-Based Systems for High Performance Computational Biology
Computational biology research is now faced with the burgeoning number of genome data. The rigorous postprocessing of this data requires an increased role for high performance com...
Weiguo Liu, Bertil Schmidt
UIST
2006
ACM
15 years 9 months ago
Videotater: an approach for pen-based digital video segmentation and tagging
The continuous growth of media databases necessitates development of novel visualization and interaction techniques to support management of these collections. We present Videotat...
Nicholas Diakopoulos, Irfan A. Essa
CAD
2005
Springer
15 years 3 months ago
Optimizing the topological and combinatorial complexity of isosurfaces
Since the publication of the original Marching Cubes algorithm, numerous variations have been proposed for guaranteeing water-tight constructions of triangulated approximations of...
Carlos Andújar, Pere Brunet, Antoni Chica, ...
EDBT
2008
ACM
159views Database» more  EDBT 2008»
16 years 3 months ago
Automaton in or out: run-time plan optimization for XML stream processing
Many systems such as Tukwila and YFilter combine automaton and algebra techniques to process queries over tokenized XML streams. Typically in this architecture, an automaton is fi...
Hong Su, Elke A. Rundensteiner, Murali Mani