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» Designing Graphics Programming Interfaces for Mobile Devices
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MHCI
2009
Springer
15 years 5 months ago
HoverFlow: expanding the design space of around-device interaction
In this paper we explore the design space of around-device interaction (ADI). This approach seeks to expand the interaction possibilities of mobile and wearable devices beyond the...
Sven G. Kratz, Michael Rohs
CHI
2008
ACM
15 years 11 months ago
Quickdraw: the impact of mobility and on-body placement on device access time
We investigate the effect of placement and user mobility on the time required to access an on-body interface. In our study, a wrist-mounted system was significantly faster to acce...
Daniel Ashbrook, James Clawson, Kent Lyons, Thad S...
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DAC
2009
ACM
15 years 12 months ago
Power modeling of graphical user interfaces on OLED displays
Emerging organic light-emitting diode (OLED)-based displays obviate external lighting; and consume drastically different power when displaying different colors, due to their emiss...
Mian Dong, Yung-Seok Kevin Choi, Lin Zhong
MHCI
2009
Springer
15 years 5 months ago
A preliminary evaluation of head and facial feature tracking for input on mobile devices
This paper discusses the concept of using head and facial feature tracking as an input mechanism for mobile devices. We present our concept and ideas, along with preliminary findi...
Kathryn Carnegie, Stuart Fleming, Esfandiar Ammira...
COMGEO
2010
ACM
15 years 4 months ago
Towards designing better map interfaces for the mobile: experiences from example
Creating user friendly map interfaces for the mobile platform presents several challenges that are uniquely different from those of their desktop counterparts. High resolution, p...
Vidya Setlur, Cynthia Kuo, Peter Mikelsons