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» Designing Graphics Programming Interfaces for Mobile Devices
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109
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SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
16 years 3 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
152
Voted
ICDCSW
2007
IEEE
15 years 9 months ago
The WUI-Toolkit: A Model-Driven UI Development Framework for Wearable User Interfaces
We introduce the “WUI-Toolkit” as a framework to support and ease the development of wearable user interfaces (WUIs). The toolkit presents a first step towards a model-driven...
Hendrik Witt, Tom Nicolai, Holger Kenn
CHI
2009
ACM
16 years 3 months ago
Audio or tactile feedback: which modality when?
When designing interfaces for mobile devices it is important to take into account the variety of contexts of use. We present a study that examines how changing noise and disturban...
Eve E. Hoggan, Andrew Crossan, Stephen A. Brewster...
131
Voted
SI3D
1997
ACM
15 years 7 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
126
Voted
EMSOFT
2005
Springer
15 years 8 months ago
HAIL: a language for easy and correct device access
It is difficult to write device drivers. One factor is that writing low-level code for accessing devices and manipulating their registers is tedious and error-prone. For many syst...
Jun Sun 0002, Wanghong Yuan, Mahesh Kallahalla, Na...