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» Designing Mobile Learning Experiences
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101
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CHI
2011
ACM
14 years 4 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
CHI
2006
ACM
16 years 1 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
89
Voted
ECHT
1992
15 years 4 months ago
Design Issues for a Dexter-Based Hypermedia System
This paper discusses experiences and lessons learned from the design of an open hypermedia system, one that integrates applications and data not "owned" by the hypermedi...
Kaj Grønbæk, Randall H. Trigg
118
Voted
MOBISYS
2008
ACM
16 years 12 days ago
Anonysense: privacy-aware people-centric sensing
Personal mobile devices are increasingly equipped with the capability to sense the physical world (through cameras, microphones, and accelerometers, for example) and the network w...
Cory Cornelius, Apu Kapadia, David Kotz, Daniel Pe...
ASPLOS
2011
ACM
14 years 4 months ago
Pocket cloudlets
Cloud services accessed through mobile devices suffer from high network access latencies and are constrained by energy budgets dictated by the devices’ batteries. Radio and batt...
Emmanouil Koukoumidis, Dimitrios Lymberopoulos, Ka...