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» Designing Personal Tele-Embodiment
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CHI
2006
ACM
16 years 5 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
CHI
2006
ACM
16 years 5 months ago
Developing user interface guidelines for DVD menus
Watching DVDs can be a frustrating experience, because DVD menus often miss out on usability and are complex and difficult to navigate through. Similar to the early years of web d...
Karin Kappel, Martin Tomitsch, Thomas Grechenig, T...
SENSYS
2009
ACM
15 years 11 months ago
Achieving range-free localization beyond connectivity
Wireless sensor networks have been proposed for many location-dependent applications. In such applications, the requirement of low system cost prohibits many range-based methods f...
Ziguo Zhong, Tian He
CANDC
2009
ACM
15 years 11 months ago
Exploring illuminative systems in informal networks of adults
Whenever we feel those ‘higher’ and hard to define sensations like synchronicity, love, wholeness, and appreciation is this a pattern or illuminative system that is part of a ...
Amy K. Scatliff
MOBICOM
2009
ACM
15 years 11 months ago
Challenge: ultra-low-power energy-harvesting active networked tags (EnHANTs)
This paper presents the design challenges posed by a new class of ultra-low-power devices referred to as Energy-Harvesting Active Networked Tags (EnHANTs). EnHANTs are small, fle...
Maria Gorlatova, Peter R. Kinget, Ioannis Kymissis...