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» Designing Personal Tele-Embodiment
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ICSE
2010
IEEE-ACM
15 years 3 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
AOSD
2011
ACM
15 years 1 months ago
Closure joinpoints: block joinpoints without surprises
Block joinpoints allow programmers to explicitly mark regions of base code as “to be advised”, thus avoiding the need to extract the block into a method just for the sake of c...
Eric Bodden
IPSN
2011
Springer
14 years 9 months ago
SpiderBat: Augmenting wireless sensor networks with distance and angle information
Having access to accurate position information is a key requirement for many wireless sensor network applications. We present the design, implementation and evaluation of SpiderBa...
Georg Oberholzer, Philipp Sommer, Roger Wattenhofe...
CODES
2011
IEEE
14 years 5 months ago
Analysis and optimization of fault-tolerant task scheduling on multiprocessor embedded systems
Reliability is a major requirement for most safety-related systems. To meet this requirement, fault-tolerant techniques such as hardware replication and software re-execution are ...
Jia Huang, Jan Olaf Blech, Andreas Raabe, Christia...
IUI
2012
ACM
14 years 1 months ago
Style by demonstration: teaching interactive movement style to robots
The style in which a robot moves, expressed through its gait or locomotion, can convey effective messages to people. For example, a robot could move aggressively in reaction to a ...
James Everett Young, Kentaro Ishii, Takeo Igarashi...