For effective cooperation, sharing of resources, a good social climate and therefore better learning, students need to maintain awareness of the social situation in a group or a c...
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
Established as a research project at the University of Illinois in the spring of 2002, eFuzion has proven to be a valuable and effective pedagogical set of tools. It provides the ...
Chad Peiper, David Warden, Ellick Chan, Boris Capi...
With the emergence of the Internet, collaborative computing has become more feasible than ever. Organizations can share valuable information among each other. However, certain user...