Sciweavers

777 search results - page 76 / 156
» Designing a Grid Computing Environment Shell Engine
Sort
View
DIGRA
2005
Springer
15 years 3 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
CIKM
2009
Springer
15 years 4 months ago
On the feasibility of multi-site web search engines
Web search engines are often implemented as centralized systems. Designing and implementing a Web search engine in a distributed environment is a challenging engineering task that...
Ricardo A. Baeza-Yates, Aristides Gionis, Flavio J...
DAC
2003
ACM
15 years 3 months ago
A timing-accurate modeling and simulation environment for networked embedded systems
The design of state-of-the-art, complex embedded systems requires the capability of modeling and simulating the complex networked environment in which such systems operate. This i...
Franco Fummi, Giovanni Perbellini, Paolo Gallo, Ma...
ACMACE
2007
ACM
15 years 1 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
IPPS
2007
IEEE
15 years 4 months ago
Machine Bank: Own Your Virtual Personal Computer
In this paper, we report the design, implementation and experimental results of Machine Bank, a system engineered towards the popular shared-lab scenario, where users outnumber av...
Shuo Tang, Yu Chen, Zheng Zhang