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» Designing a PC Game Engine
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143
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EUROSYS
2007
ACM
16 years 22 days ago
Thread clustering: sharing-aware scheduling on SMP-CMP-SMT multiprocessors
The major chip manufacturers have all introduced chip multiprocessing (CMP) and simultaneous multithreading (SMT) technology into their processing units. As a result, even low-end...
David K. Tam, Reza Azimi, Michael Stumm
157
Voted
UIST
2006
ACM
15 years 9 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
126
Voted
EMSOFT
2005
Springer
15 years 9 months ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
237
Voted
POPL
2008
ACM
16 years 4 months ago
Cryptographically sound implementations for typed information-flow security
In language-based security, confidentiality and integrity policies conveniently specify the permitted flows of information between different parts of a program with diverse levels...
Cédric Fournet, Tamara Rezk
132
Voted
GROUP
2003
ACM
15 years 9 months ago
Using cursor prediction to smooth telepointer jitter
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awa...
Carl Gutwin, Jeff Dyck, Jennifer Burkitt