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» Designing and Evaluating an Adaptive Spoken Dialogue System
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CHI
2006
ACM
14 years 11 months ago
Shaping user input in speech graffiti: a first pass
Speech Graffiti is a standardized interaction protocol for spoken dialog systems designed to address some common difficulties with ASR. We have proposed a strategy of shaping to h...
Stefanie Tomko, Roni Rosenfeld
73
Voted
AIIDE
2008
14 years 11 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
SIGDIAL
2010
14 years 7 months ago
Advances in the Witchcraft Workbench Project
The Workbench for Intelligent exploraTion of Human ComputeR conversaTions is a new platform-independent open-source workbench designed for the analysis, mining and management of l...
Alexander Schmitt, Wolfgang Minker, Nada Sharaf
COGSCI
2004
136views more  COGSCI 2004»
14 years 9 months ago
Generation and evaluation of user tailored responses in multimodal dialogue
When people engage in conversation, they tailor their utterances to their conversational partners, whether these partners are other humans or computational systems. This tailoring...
Marilyn A. Walker, Steve Whittaker, Amanda Stent, ...
IJCNLP
2005
Springer
15 years 2 months ago
Lexical Choice via Topic Adaptation for Paraphrasing Written Language to Spoken Language
Our research aims at developing a system that paraphrases written language text to spoken language style. In such a system, it is important to distinguish between appropriate and i...
Nobuhiro Kaji, Sadao Kurohashi