Clusters are the most common solutions for high performance computing at the present time. In this kind of systems, an important challenge is the I/O subsystem design. Typically, ...
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Grid computing is a form of distributed computing that involves coordinating and sharing computing, application, data storage or network resources across dynamic and geographicall...
— Motivated by the widespread of file and video streaming over peer-to-peer networks, we propose to investigate the design of a peer-to-peer solution for image-based remote walk...
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...