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CLUSTER
2006
IEEE
15 years 3 months ago
Improving the Performance of Cluster Applications through I/O Proxy Architecture
Clusters are the most common solutions for high performance computing at the present time. In this kind of systems, an important challenge is the I/O subsystem design. Typically, ...
Luis Miguel Sánchez, Florin Isaila, Alejand...
ACMACE
2006
ACM
15 years 3 months ago
Open experiments of mobile sightseeing support systems with shared virtual worlds
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kaz...
JVA
2006
IEEE
15 years 3 months ago
Simulated Annealing for Grid Scheduling Problem
Grid computing is a form of distributed computing that involves coordinating and sharing computing, application, data storage or network resources across dynamic and geographicall...
Stefka Fidanova
ICC
2007
IEEE
120views Communications» more  ICC 2007»
15 years 4 months ago
A Peer-to-Peer Approach for Remote Rendering and Image Streaming in Walkthrough Applications
— Motivated by the widespread of file and video streaming over peer-to-peer networks, we propose to investigate the design of a peer-to-peer solution for image-based remote walk...
Azzedine Boukerche, Richard Werner Nelem Pazzi
84
Voted
CGF
2000
97views more  CGF 2000»
14 years 9 months ago
Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...