Choosing appropriate values for kernel parameters is one of the key problems in many kernel-based methods because the values of these parameters have significant impact on the per...
This paper presents the design and evaluation of an adaptive system sensitive partitioning and load balancing framework for distributed adaptive mesh re nement applications on het...
This paper presents two design approaches to avoid many complications introduced at both user and developer levels by the FLP impossibility. The first approach is appropriate in m...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
While developing the Simple Gesturing User Interface (SGUI) API for incorporating simple gestures into personal digital assistant (PDA) user interfaces, we developed an object-bas...