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2010
ACM
15 years 2 months ago
Design methods as discourse on practice
In this paper, we present a view of design methods as discourse on practice. We consider how the deployment of a particular set of design methods enables and constrains not only p...
Marisa Leavitt Cohn, Susan Elliott Sim, Paul Douri...
CHI
2007
ACM
16 years 4 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...
CHI
2006
ACM
16 years 4 months ago
Theory and method for experience centered design
There is currently much interest in notions of experience-centered design in Human-Computer Interaction (HCI). A great deal of the research and practice in this area is at the bou...
Mark Blythe, Peter C. Wright, John C. McCarthy, Ol...
CHI
2003
ACM
16 years 4 months ago
Take it to the next stage: the roles of role playing in the design process
Using role play at every stage of the design process has been a vital tool for IDEO in working with clients and users. With the dual properties of bringing participants into the m...
Kristian T. Simsarian
SIES
2007
IEEE
15 years 10 months ago
Design Space Exploration with Evolutionary Multi-Objective Optimisation
— High level synthesis is one of the next major steps to improve the hw/sw co-design process. The advantages of high nthesis are two-fold. At first the level of abstraction is r...
Martin Holzer 0002, Bastian Knerr, Markus Rupp