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CHI
2006
ACM
16 years 6 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
VLSID
2002
IEEE
94views VLSI» more  VLSID 2002»
16 years 6 months ago
A Unified Method to Handle Different Kinds of Placement Constraints in Floorplan Design
In floorplan design, it is common that a designer will want to control the positions of some modules in the final packing for various purposes like data path alignment, I/O connec...
Evangeline F. Y. Young, Chris C. N. Chu, M. L. Ho
CHI
2004
ACM
16 years 6 months ago
What a to-do: studies of task management towards the design of a personal task list manager
This paper reports on the results of studies of task management to support the design of a task list manager. We examined the media used to record and organize to-dos and tracked ...
Victoria Bellotti, Brinda Dalal, Nathaniel Good, P...
PERCOM
2003
ACM
16 years 5 months ago
Location-Based E-Campus Web Services: From Design to Deployment
In our previous work, we have designed, using a network-based approach, and are currently deploying on Purdue wireless Infrastructure, a Web service for location discovery of 802....
Simon G. M. Koo, Catherine Rosenberg, Hoi-Ho Chan,...
IPSN
2009
Springer
16 years 21 days ago
Archetype-based design: Sensor network programming for application experts, not just programming experts
Sensor network application experts such as biologists, geologists, and environmental engineers generally have little experience with, and little patience for, general-purpose and ...
Lan S. Bai, Robert P. Dick, Peter A. Dinda